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jsantos
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[Latest] NoesisGUI v3.2.3

16 Jul 2013, 22:59

 
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NoesisGUI v1.0.1

03 Aug 2013, 15:30

  • Unity: NoesisGUI menu moved from Component to Window top menu entry because Unity3D is buggy and our menu was disappearing sometimes.
  • Text tutorial improved.
  • README file and root index.html added to .unitypackage.
  • Minor changes to Unity tutorial.
  • SamplesGallery builds needed resources automatically. Now it doesn't crash the first time it is executed.
  • Fixed: XamlPlayer crashing when maximized
  • Fixed: Unity was unable to build .xaml resources when the active platform was not PC & MAC.
  • Fixed: Improved Unity stability. Crashes when clicking Play or Stop resolved.
  • Fixed: inheriting from extended classes in Unity was not working.
  • Fixed: Added namespace to Unity class name so xamls designed in Blend using namespaces work correctly.
  • Fixed: Binding FallbackValue was not serialized correctly when it contains a boxed value.
  • Fixed: ControlGallery TextBlock sample was missing.
  • Fixed: Clipping problems in Unity 4.2.
 
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NoesisGUI v1.0.2

17 Aug 2013, 00:01

  • Fixed: [Unity] Deferred lighting issues
  • Fixed: [Unity] Render artifacts with DirectX. NoesisGUI was corrupting the scene of Unity
  • Fixed: [Unity] OpenGL stencil buffer glitches
  • Fixed: [Unity] Render performance was very poor on some GPU cards
  • Fixed: [Unity] Unity scripts updated, robustness against errors improved
  • Fixed: [Unity] LoadScene is now possible in Unity
  • Fixed: [Unity] Problem with properties in c#. They were not properly serialized. Read-only properties crashing.
  • Fixed: [Unity] Input event args are now correctly exported to Unity
  • Fixed: [Unity] Shift key was ignored due to a bug in Unity Event.current notification
  • Fixed: [Unity] Navigation tab working now for Unity
  • Shader used for masks optimized in GL ES
  • Improved batching of draw image
  • Fixed: Compatibility problem in Windows8, noesis library was not unloaded correctly
  • Gui/3rdParty package copied to https://github.com/Noesis/noesisgui-contrib
  • Fixed broken links to Tutorials. Now, each tutorial is a zip included inside the documentation
  • Improvements to index documentation. Now tutorials for native and unity are separated
  • Improvements to Styling Tutorial. Sample using Themes added
  • Improvements to Text Tutorial informing about .font resources
  • TextBox events (KeyDown, KeyUp, TextInput, etc) were not calling user handlers
  • Grid issues:
    • Static functions for setting grid attached properties were using the incorrect type
    • Modifications of grid attached properties were not notifying to the parent grid. The same happened for DockPanel Dock attached property
    .
 
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NoesisGUI v1.0.3

31 Aug 2013, 19:24

  • New Tutorial: First Steps with Blend in Unity
  • Added StreamGeometry converter to allow things like this: <StreamGeometry>M0,0 L100,0</StreamGeometry>
  • Implemented callbacks for showing software keyboard on touch devices
  • Improved text rendering with transforms. Now text inside a Viewbox displays without blurriness
  • [Unity] Improved error messages when building resources
  • [Unity] An error is shown when executing on a platform whose resource cache was not built
  • [Unity] Many small fixes that improve Unity stability
  • Fixed: Offscreen atlas algorithm giving negatives values and crashing sometimes
  • Fixed: Masking problems that were causing scrollviewers clipping issues
  • Fixed: sdcard accessing problems solved in android
  • Fixed: [Unity] Problems with properties in C# on classes extending NoesisGUI
  • Fixed: [Unity] TextBox.AcceptsReturn not working
 
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NoesisGUI v1.0.4

22 Sep 2013, 00:45

  • New platform: Linux, native runtime and Unity standalone player
  • New 64 bits platforms for OS X and Windows
  • Size of runtimes considerably reduced
  • Default style modified to reflect local properties set in controls. For example <Button Background="Red"/> now renders a button with a red background, instead of using the default color for the style
  • New sample in ControlGallery showing buttons with different styles
  • Implemented Mouse.GetPosition() relative to an element
  • [Unity] VisualTreeHelper.HitTest exposed to Unity
  • [Unity] HitTesting for render texture using RaycastHit.textureCoord. GameObject needs a valid MeshCollider. Unity tutorial updated
  • Fixed: Fixed ListBox crashing when changing items that use ItemTemplate
  • Fixed: When changing style of the inner ScrollViewer of a TextBox internal TextBoxView was not correctly set and measured
  • Fixed: TextBox clipping was lost when the style of the internal ScrollViewer changed
  • Fixed: TextBox was not updating the insertion point and selection indexes when Text property was set through code
  • Fixed: [Unity] UV coordinates were vertically flipped with respect to Unity convention
  • Fixed: [Unity] Null string objects in unity are now treated as string.Empty
  • Fixed: [Unity] Improved stability when errors happening in native
  • Fixed: [Unity] Fixed a rare crash when resizing Unity standalone
 
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NoesisGUI v1.1.0

11 Oct 2013, 21:20

  • [Unity] Improved C# API. Please read tutorials because old code needs to be updated.
    • No more need of a swigCPtr member, custom constructors, Dispose or static Register function on extended classes.
    • Dependency properties are now registered in the static class constructor.
    • Classes are now extended by specifying the [Noesis.Extended] class attribute.
    • UserControl associated xaml is now specified by the [Noesis.UserControlSource(string)] class attribute.
    • Notifications of property changes are now done using NotifyPropertyChanged(string).
    • SuppressUnmanagedCodeSecurity attribute added to PInvoke functions.
    • Improvements to the following documentation:
      • Unity3D Tutorial.
      • Extending NoesisGUI Tutorial.
      • Commands Tutorial.
      • UserControl Tutorial. Includes new ColorPicker sample.
  • [Unity] Added support for changing Image.Source at runtime by creating a TextureSource from a UnityEngine.Texture2D.
  • Two new sections added to Images Tutorial: 9-Slice Scaling and Generating Images at Runtime.
  • Added FrameworkElement.GetTemplateChild() and FrameworkTemplate.FindName() was modified to accept a templated parent element like in WPF.
  • [Unity] Added Enable Keyboard/Mouse toggle to NoesisGUIPanel component in Unity.
  • [Unity] Missing functions and types exposed to Unity API:
    • ListBox.SelectedItems.
    • ListView and ListViewItem.
    • Nullable types for Color, Point, Rect, Size and Thickness.
  • Improved Binding.StringFormat implementation. Updated Binding tutorial.
  • Markup parser in XamlImporter improved.
  • Fixed: Storyboard is constructed now with the children collection always created.
  • Fixed: Crash when using a StoryBoard that can't resolve target names.
  • Fixed: Bug when an exception was thrown while creating a Renderer.
  • Fixed: Commas are now optional specifying a MatrixTransform.Transform in xaml.
  • Fixed: Text blurriness in positions above 1024px.
  • Fixed: Slider.IsMoveToPointEnabled was not working properly for vertical sliders.
  • Fixed: [Unity] Problems with Alt+Tab when in fullscreen.
  • Fixed: [Unity] Error messages with internal path "Unity/Unity/" cleaned.
  • Fixed: [Unity] Fixed rendering glitches in standalone.
 
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NoesisGUI v1.1.1

26 Oct 2013, 16:19

  • Implemented the following multi touch events (working in Unity, iOS, Android and Windows8). Documentation and samples will be added in the next version.
    • TouchDown
    • TouchMove
    • TouchUp
    • TouchEnter
    • TouchLeave
    • GotTouchCapture
    • LostTouchCapture
    • ManipulationStarting
    • ManipulationStarted
    • ManipulationDelta
    • ManipulationCompleted
  • Added IRenderer::TouchDown, IRenderer::TouchMove, IRenderer::TouchUp to inject touch events.
  • Improvements in error reporting for 64 bits platforms.
  • Fixed: An element that needed to be clipped because of max size constraints was not always being clipped.
  • Fixed: ComboBox item selection crash when holding mouse button.
  • Fixed: crash when using an empty ListView in xaml.
  • Fixed: strange random crash in UIElement.
  • New converters for MatrixTransform and Transform (eg: <Rectangle RenderTransform="1 0 0 1 50 50"/>).
  • Fixed: Unity crashing when building xamls using incorrect DependencyProperties. Now an error is displayed.
  • Support for DependencyProperties of type Color, Point, Rect, Size and Thickness.
  • [Unity] Fixed: Dependency properties in Unity extended classes were being serialized twice.
  • [Unity] Added support for UnityEngine.RenderTexture to create a TextureSource within Unity. Now, Unity scene renders can be integrated inside NoesisGUI panels.
  • [Unity] Fixed: RoutedEventArgs.source was missing.
 
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NoesisGUI v1.1.2

21 Nov 2013, 04:33

  • ScrollViewer: implemented PanningMode, PanningDeceleration and PanningRatio.
  • Implemented inertia in touch manipulations.
  • Implemented PasswordBox control.
  • New tutorial: Touch and Manipulation
  • SamplesGallery demo added to OSX SDK.
  • Added constructors for PropertyPath and Binding accepting a DependencyProperty as path.
  • Improved Image tutorial with a note about premultiplied alpha.
  • Improved Unity tutorial with information about stencil buffer.
  • [Unity] Support for Unity standalone in batchmode.
  • [Unity] RenderTexture reimplemented. Now the implementation is a lot simpler. OSX crashes fixed.
  • [Unity] Mouse events are ignored in mobile platforms. We only consider Touches.
  • [Unity] All scene samples moved to the same folder. Added a default 3D scene.
  • [Unity] Optimized the size of commands sent to the GPU.
  • [Unity] Fixed: offscreen images in render to texture and deferred rendering.
  • [Unity] Fixed: hit testing when 2+ render to texture being used.
  • [Unity] Added an icon for NoesisGUI component.
  • [Unity] Errors and warnings displayed in the component.
  • [Unity] Added menus for Release Notes and Bug Reporting.
  • [Unity] New Touch sample.
  • [Unity] Added support for creating PropertyMetadata using an extended Unity Type as default value.
  • [Unity] Added support for dependency properties of enum type.
  • [Unity] Improved error checking when working with user controls and dependency properties.
  • Fixed: Recursion problems during layout process that occurred sometimes with ScrollViewers.
  • Fixed: Enabled MipMapping in GUI images.
  • Fixed: Images changing size when being updated.
  • Fixed: Loading errors in SamplesGallery demo.
  • Fixed: memory problem with Dependency Objects in OSX 64bits.
  • Fixed: Right aligned text manages now correctly trailing spaces on ending lines.
  • Fixed: Added error messages when non valid items are inserted into a collection.
  • Fixed: Proxies not raising Destroyed event and bindings crashed on shutdown.
  • Fixed: TextBox losing focus when virtual keyboard was shown.
  • Fixed: Dependency Object validate callback was being called with an invalid pointer to the value.
  • Fixed: Memory overflow when handling errors (this is the main reason v1.1.1 was so unstable).
  • Fixed: Parser now ignores Setter/Trigger/Condition values when property is not found.
  • [Unity] Fixed: managed exceptions crashing Unity in OS X.
  • [Unity] Fixed: Unity scene disappearing in iOS and Android.
  • [Unity] Fixed: headers for missing functions in proxies.
  • [Unity] Fixed: PPA gets disabled on resize.
 
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NoesisGUI v1.1.3

21 Dec 2013, 16:42

  • PPAA algorithm (antialiasing emulation without using GPU full-scene antialiasing) reimplemented from scratch. Now it is faster and without glitches.
  • Improved tessellation algorithm. Better generation of triangles.
  • Improvements to XAML parser: crashes fixed, error messages improved.
  • Improved CompilerSettings.h to avoid polluting clients code.
  • Improved threading performance of XamlPlayer.
  • New statistics panel added to XamlPlayer (F2, SHIFT + F2)
  • New debug modes in XamlPlayer: wireframe (CTRL + W), overdraw (CRTL + O) and color batch (CTRL + B).
  • Size optimization in our binaries. The size of noesis.dll has been reduced.
  • Added support for FontFamily syntax "FontPath/FontFile.ext#FontFamily". This syntax is used by Blend when you add a font file (a .ttf for example) to the project and select it.
  • Exposed TextBox.CaretIndex property.
  • Improvements to documentation: new core documents (memory, reference counting, boxing, delegates) added to index.
  • New tutorial: Optimizing NoesisGUI Performance.
  • [Unity] Added support for modifying scripts while in Play mode.
  • [Unity] Added support for creating a TextureSource from any type of UnityEngine.Texture objects (video, render texture, texture).
  • [Unity] BindingOperations exposed to Unity.
  • [Unity] Debugging flags exposed in NoesisGUI component.
  • Fixed: Update Z-order when inserting a child in a VisualCollection.
  • Fixed: Crash when using a TemplateBinding outside a ControlTemplate.
  • Fixed: Opacity groups rendering glitches.
  • Fixed: Projection glitches.
  • Fixed: Renderer stats were not working.
  • Fixed: Geometry loses quality when placed closer to right side of screen due to half float precision.
  • Fixed: Border issue when drawing images.
  • Fixed: When Building resources that use Binding, sometimes the properties were not bound properly.
  • Fixed: Bindings were not using the target property converter if available.
  • Fixed: ComboBoxItem IsSelected was not updating ComboBox.SelectedItem correctly.
  • Fixed: StreamGeometryContext now calls automatically StreamGeometry.Close() when is destroyed, as it occurs in WPF.
  • Fixed: Crash in XamlPlayer when resizing.
  • [Unity] Fixed: As<T>() crashes.
  • [Unity] Fixed: Memory issues. XAML resources were not properly unloaded from memory.
 
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NoesisGUI v1.1.4

01 Feb 2014, 21:18

  • Support for specifying a StaticResource in the Binding.Source property of a xaml.
  • Support for using ItemsControl directly in a xaml.
  • Support for "./" in UriConverter paths.
  • Minimal improvements to Images Tutorial in the section "Generating Images at Runtime".
  • Substitution of glyphs not found in the font file with the replacement character. (U+FFFD or a simple question mark).
  • UI Clipboard implemented using operating system clipboard.
  • Improved error messages when parsing SVG paths.
  • Improvements to Class Hierarchy documentation. Class methods added.
  • [Unity] Added support for PropertyChangedCallback when creating PropertyMetadata for dependency properties.
  • [Unity] Removed "using Noesis" from Unity samples. Now all class names are fully qualified to avoid name collisions with user classes.
  • [Unity] UserControls defined in samples moved to Assets/NoesisGUI/UserControls. This folder will contain any UserControl we develop.
  • [Unity] Added DependencyProperty.RegisterAttached() function to match WPF API.
  • [Unity] Improved API for Point, Transform2, Transform3, Matrix2, Matrix3, Matrix4. Deleted the 'f' at the end of the class name. For example, Transform2f has been renamed to Transform2.
  • Fixed: Added error message when NullExtension can't find target property.
  • Fixed: Bug with IUITreeNode when setting DataContext property to itself.
  • Fixed: Bug in TwoWay bindings when binding expression needed a full reevaluation.
  • Fixed: Bug in nested ResourceDictionaries when they are loaded more than once.
  • Fixed: Bug when selecting text during GotFocus event after clicking down over TextBox.
  • Fixed: Bug in TextBox not accepting characters with accents.
  • Fixed: Robustness improvements when using very small or very big matrices.
  • Fixed: Bug in TimeManager when transferring animations from a loaded xaml to the Renderer TimeManager.
  • Fixed: Bug when calculating the transformed bounds of a render node.
  • Fixed: TextBox edit problems on OSX.
  • Fixed: Changes to Clip geometry are now correctly notified to Visual, to update its bounding box.
  • [Unity] Fixed: Rendered content was lagging one frame from Unity. This implied lagging performance to user.
  • [Unity] Fixed: Crash when an Unity texture used by a xaml was destroyed.
  • [Unity] Fixed: Occasional crash when closing.
  • [Unity] Fixed: Bug in UnityBindings that were not restoring focused element after window deactivation.
  • [Unity] Fixed: Bug in UnityBindings when an error was thrown while freeing RendererInfo resources during shutting down.
  • [Unity] Fixed: Problems with StreamGeometryContext not closing on dispose solved.
  • [Unity] Fixed: Memory leaks.
  • [Unity] Fixed: Texture2D flickering in Android.
  • [Unity] Fixed: "Noesis.dll not unloaded" error after stopping Unity Player.
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