- crashangel
- Posts: 2
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Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???
Hi, I would like to know if it is possible for me to create a mini camera and render within a UMG ... type a tv pip ...
Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???
Hi,
Yes, you should be able to setup a SceneCapture2D actor to render to a TextureRenderTarget2D, and use that to bind to an ImageSource in your UI.
Let me know if you need any more help.
Yes, you should be able to setup a SceneCapture2D actor to render to a TextureRenderTarget2D, and use that to bind to an ImageSource in your UI.
Let me know if you need any more help.
- crashangel
- Posts: 2
- Joined:
Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???
Hi, I can create some dynamic component in WPF via code behind in C# ???Hi,
Yes, you should be able to setup a SceneCapture2D actor to render to a TextureRenderTarget2D, and use that to bind to an ImageSource in your UI.
Let me know if you need any more help.
Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???
Not for use in UE4. Anything in UE4 must be C++.
Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???
Exactly, in UE4 only C++ is available. Theoretically, we could integrate the C# SDK to be compatible with Mono in UE4 (https://mono-ue.github.io/) but that's something we never tried and for now we don't plan for it.
Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???
And you'd be reliant on them keeping the plugin up to date which they don't do.
Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???
Yes, for now we don't have any plans to support C# in Unreal.
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