- Wangshiyou
- Posts: 9
- Joined:
How to use .tga?
When using UE4 , most of the images are tga type. Is there a good way for noesis plugin to deal with it?
Re: How to use .tga?
Hi,
The UE4 plugin should support TGAs. Unfortunately WPF doesn't support TGAs, so you wouldn't be able to see the images in Blend.
I just made a change to add support for all supported UE4 image formats (bmp, pcx, tga, float, psd, dds, hdr, ies, png, jpg, jpeg and exr). I'll be uploading it to GitHub shortly.
If the TGA doesn't work for you, can you look at the output log and see if there are any Noesis warnings or errors?
Thank you.
The UE4 plugin should support TGAs. Unfortunately WPF doesn't support TGAs, so you wouldn't be able to see the images in Blend.
I just made a change to add support for all supported UE4 image formats (bmp, pcx, tga, float, psd, dds, hdr, ies, png, jpg, jpeg and exr). I'll be uploading it to GitHub shortly.
If the TGA doesn't work for you, can you look at the output log and see if there are any Noesis warnings or errors?
Thank you.
- Wangshiyou
- Posts: 9
- Joined:
Re: How to use .tga?
Waiting for your support and if there is any problem ,i think i will post it immediatelyHi,
The UE4 plugin should support TGAs. Unfortunately WPF doesn't support TGAs, so you wouldn't be able to see the images in Blend.
I just made a change to add support for all supported UE4 image formats (bmp, pcx, tga, float, psd, dds, hdr, ies, png, jpg, jpeg and exr). I'll be uploading it to GitHub shortly.
If the TGA doesn't work for you, can you look at the output log and see if there are any Noesis warnings or errors?
Thank you.
Re: How to use .tga?
Will let you know, but just to be clear, TGAs should be working with the code that is on GitHub right now.
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