UE4
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Posts: 62
Joined: 29 Dec 2017, 06:32

Crash NoesisRenderDevice.cpp line225

16 Mar 2018, 11:12

//ShaderResourceTexture is nullptr
switch (Texture->ShaderResourceTexture->GetFormat())

ShaderResourceTexture is at start, in PIE mode
 
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hcpizzi
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Posts: 316
Joined: 09 Feb 2012, 12:40

Re: Crash NoesisRenderDevice.cpp line225

16 Mar 2018, 22:39

Hi,

Could you post the call stack? Does it happen while starting the editor, or starting the PIE game?

Thank you.
 
UE4
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Posts: 62
Joined: 29 Dec 2017, 06:32

Re: Crash NoesisRenderDevice.cpp line225

17 Mar 2018, 14:14

UE4Editor-RHI.dll!FRHITexture::GetFormat() Line 463 C++ Symbols loaded.
> UE4Editor-NoesisRuntime.dll!FNoesisRenderDevice::CreateTexture(UTexture * InTexture) Line 225 C++ Symbols loaded.
[Inline Frame] UE4Editor-NoesisRuntime.dll!NoesisCreateTexture(UTexture *) Line 24 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!NoesisCreateComponentForUObject(UObject * Object) Line 2196 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!GetProperty<Noesis::TextureSource>(void * BasePointer, UProperty * Property) Line 494 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!NoesisStructWrapper::GetProperty<Noesis::TextureSource>(const TypePropertyData & Data) Line 1057 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!TypePropertyNoesisObjectWrapper<NoesisStructWrapper>::GetComponent(const void * Ptr) Line 1311 C++ Symbols loaded.
 
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hcpizzi
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Re: Crash NoesisRenderDevice.cpp line225

17 Mar 2018, 14:56

One more question. Is it a regular texture, or a render target texture?
 
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hcpizzi
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Posts: 316
Joined: 09 Feb 2012, 12:40

Re: Crash NoesisRenderDevice.cpp line225

24 Mar 2018, 09:15

I couldn't reproduce this issue, but I've added extra validation to make sure that pointer is not null in the latest commit to GitHub (https://github.com/Noesis/UE4Plugin/com ... 503809a7b2).
 
UE4
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Posts: 62
Joined: 29 Dec 2017, 06:32

Re: Crash NoesisRenderDevice.cpp line225

24 Mar 2018, 18:24

a regulat texture。occurred not often

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