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sfernandez
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Re: BETA: NoesisGUI v2.1.0b15
@nokola Ok, let us know if you finally find it is a bug in Noesis, because we recently changed something related with manipulations, although it should be an improvement
@ai_enabled Thanks for the report, I'll take a look.
@ai_enabled Thanks for the report, I'll take a look.
Re: BETA: NoesisGUI v2.1.0b15
Can you tell us more about the manipulations change? Might help with debugging here...
- ai_enabled
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Re: BETA: NoesisGUI v2.1.0b15
@sfernandez, thanks! I've reported regression with another issue, please check #902. I'm surprised this issue is still present after so long time and it seems nobody else mentioned that it's simply unusable and different from WPF reliable behavior...
AtomicTorch Studio Pte. Ltd. http://atomictorch.com
Re: BETA: NoesisGUI v2.1.0b15
Hi
Regarding the memory problem that I had
After seeing memory consumption this also happens on windows.
Is this maybe the desired behavior and I have to cache every user control that I create or or is there a function that I have to call to release the resources?
This also happens for the Control gallery sample.
Regarding the memory problem that I had
This problem also happens with the beta 15.In Unity , beta 04 I have a problem on the iPad 2. When a UserControl is created and after it is not used anymore the memory is still allocated so the memory usage gets very high.
In the previous version of noesis we didn't have this problem.
I haven't noticed that problem on the windows version.
After seeing memory consumption this also happens on windows.
Is this maybe the desired behavior and I have to cache every user control that I create or or is there a function that I have to call to release the resources?
This also happens for the Control gallery sample.
- mingingmingler
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Re: BETA: NoesisGUI v2.1.0b15
I'm still getting some opacity issues in my case. It seems to be worse when rendering to a main camera than when rendering to a texture. I'm testing this in a listbox where there are several items all playing the same animation. Having trouble reproducing it in a simpler example. This update also seems to have introduced a jitter for these animated objects, which I am able to repro and have submitted a bug report for. Unity example of these 2 issues: https://i.imgur.com/0yidfcm.gif note the flashing white lines and the jittery text.
Re: BETA: NoesisGUI v2.1.0b15
We improved the refresh rate of manipulations. Before that it was done at 30hz, now it is done at render rate, 60hz normally.Can you tell us more about the manipulations change? Might help with debugging here...
Re: BETA: NoesisGUI v2.1.0b15
Thanks for the report! We are working on it. Let's follow there.I'm still getting some opacity issues in my case. It seems to be worse when rendering to a main camera than when rendering to a texture. I'm testing this in a listbox where there are several items all playing the same animation. Having trouble reproducing it in a simpler example. This update also seems to have introduced a jitter for these animated objects, which I am able to repro and have submitted a bug report for. Unity example of these 2 issues: https://i.imgur.com/0yidfcm.gif note the flashing white lines and the jittery text.
Re: BETA: NoesisGUI v2.1.0b16
B16 on the air!
- ai_enabled
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Re: BETA: NoesisGUI v2.1.0b16
Good to see quick fixes!
However, I reported new issue yesterday #1217. Also would like to see a proper fix for #902 (though it's ok for us with the provided workaround and it seems other customers don't complain about it).
However, I reported new issue yesterday #1217. Also would like to see a proper fix for #902 (though it's ok for us with the provided workaround and it seems other customers don't complain about it).
AtomicTorch Studio Pte. Ltd. http://atomictorch.com
Re: BETA: NoesisGUI v2.1.0b16
What exactly is issue #902 about? (I don't have the right rights to access it.)
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