Re: BETA: NoesisGUI v2.1.0b4 (Unity)
Hi jsantos,
Currently the platform is Windows x86_64.
The other thing that I have noticed is that I get the error "Document contains no elements" if the start of the xaml file is written like this
instead of
Currently the platform is Windows x86_64.
The other thing that I have noticed is that I get the error "Document contains no elements" if the start of the xaml file is written like this
Code: Select all
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"
xmlns:noesis="clr-namespace:Noesis.Samples"
x:Class="Noesis.Samples.Buttons"
x:Name="ButtonsControl"
d:DesignWidth="1280" d:DesignHeight="720">
Code: Select all
<UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"
xmlns:noesis="clr-namespace:Noesis.Samples"
x:Class="Noesis.Samples.Buttons"
x:Name="ButtonsControl"
d:DesignWidth="1280" d:DesignHeight="720">
Re: BETA: NoesisGUI v2.1.0b4 (Unity)
Hi jsantos,
I found the problem why the Noesis samples were not rendering, player settings were set to Direct3D9.
Sorry for the unnecessary problems, but the problem with "Document contains no elements" is still there.
I found the problem why the Noesis samples were not rendering, player settings were set to Direct3D9.
Sorry for the unnecessary problems, but the problem with "Document contains no elements" is still there.
-
sfernandez
Site Admin
- Posts: 2984
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Re: BETA: NoesisGUI v2.1.0b4 (Unity)
Hi @ivan_b,
Could you please create a ticket in our bugtracker attaching the xaml file (not pasting the text in the ticket)?
This way we can analyze what is causing the xml parser to stop and show that error.
Thanks.
Could you please create a ticket in our bugtracker attaching the xaml file (not pasting the text in the ticket)?
This way we can analyze what is causing the xml parser to stop and show that error.
Thanks.
Re: BETA: NoesisGUI v2.1.0b4 (Unity)
Hi @sfernandez
I was trying to reproduce the problem but I could not. Apparently something else triggered this error.
We should release an update of our app soon and I would like to know if there are some issue with Noesis 2.1.0?
Or you would advice to use an older version of Noesis?
Thanks.
I was trying to reproduce the problem but I could not. Apparently something else triggered this error.
We should release an update of our app soon and I would like to know if there are some issue with Noesis 2.1.0?
Or you would advice to use an older version of Noesis?
Thanks.
Re: BETA: NoesisGUI v2.1.0b4 (Unity)
Yes, for Unity, 2.1.0b4 is the best version you can use right now.
Re: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Beta 10 Released! Next release will include the C# SDK. We plan to stabilize and release 2.1 before the end of year. For that we are going to release betas with higher frequency. Your feedback is critical for us at this moment. Please use the forums and tracker to comment about everything you find.
A few important breaking changes in B10 that we need to document:
A few important breaking changes in B10 that we need to document:
- As we are supporting system fonts (only implemented in Windows for now), following WPF conventions, FontFamily="Arial" and FontFamily="#Arial" mean a system font. So if you are using one of those formats in your XAMLs you need to change them to FontFamily="./#Arial" to reference a local font.
- In C++ everything is right now under the namespace Noesis::. We are also using standard c++ types like uint32_t, uint18_t, uint8_t...
- Noesis::GUI::SetTheme() is now Noesis::GUI::SetApplicationResources(). There is also an important change regarding how styles are interpreted. To be more WPF compliant you probably need to use they keyword BasedOn. We are preparing a document about this.
Re: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Wohoo!! Awesome re: system fonts. We were thinking how to implement Chinese and many other languages (Google's Noto font size is ~1GB!!.) With system font support will be much easier! Not sure how it will work on Android yet..
- flyingtree
- Posts: 31
- Joined:
Re: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Hi, there are no iOS and Android libraries in NoesisGUI-NativeSDK-2.1.0b10
Don't support iOS and Android right now?
Don't support iOS and Android right now?
Re: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
We are not going to drop any platform in 2.1, (in fact, we are providing them for Unity) but for the first version of the C++ SDK we only included Windows. Rest of platforms will be available in successive releases.Hi, there are no iOS and Android libraries in NoesisGUI-NativeSDK-2.1.0b10
Don't support iOS and Android right now?
Re: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Not sure if Android and iOS will make it for the final 2.1, we are working on it. More news soon : )Wohoo!! Awesome re: system fonts. We were thinking how to implement Chinese and many other languages (Google's Noto font size is ~1GB!!.) With system font support will be much easier! Not sure how it will work on Android yet..
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