stonstad
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Joined: 06 Jun 2016, 18:14

Unity Scene Graph and Hierarchy Integration

10 Oct 2018, 17:49

Is there a plan to integrate the Noesis View component into a Unity gameobject (other than cameras)? I understand that a view is rendered as a texture and overlaid on camera output and this is why it is a camera component. However, it would be nice to have the ability to apply transformations via gameObject.transform from existing Unity game logic. I'm just curious to know if there are any plans for this level of integration.

Thanks,
Shaun
 
stonstad
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Joined: 06 Jun 2016, 18:14

Re: Unity Scene Graph and Hierarchy Integration

10 Oct 2018, 18:03

OK -- see this is possible via the Widget3D example. Thanks!
 
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jsantos
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Re: Unity Scene Graph and Hierarchy Integration

11 Oct 2018, 03:49

Camera mode renders directly to the screen, not using render to texture. When the component is not attached to camera, like the Widget3D example, we use a texture. We have plans to allow this mode without using an intermediate texture but right now it is not possible.

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