nokola
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Posts: 108
Joined: 10 Mar 2015, 05:29

Unity 2017.1 support

16 Jul 2017, 19:44

Is anyone using the current Noesis with Unity 2017.1 release that came out last week?
I'd like to switch but want to check if anyone found any issues first before re-installing Unity.
 
ai_enabled
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Re: Unity 2017.1 support

18 Jul 2017, 09:40

There were some mentions by NoesisGUI team about latest Unity beta (which included new Mono/.NET 4.6.1 support) that they need to fix some issues related to new Mono.
I would recommend to wait for a new NoesisGUI version and an official announcement of Unity 2017.1 support.
AtomicTorch Studio Pte. Ltd. http://atomictorch.com
 
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sfernandez
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Re: Unity 2017.1 support

18 Jul 2017, 11:27

As explained here: viewtopic.php?f=3&t=1066&p=6304&hilit=restart#p6304 we don't support yet Unity 2017, because due to some conflicts with the new Mono included, Unity Editor needs to be restarted every time you play a scene. This is something we are going to address for the following NoesisGUI version.
 
nokola
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Re: Unity 2017.1 support

18 Jul 2017, 16:53

Thanks! I know about the Beta issue, just wasn't sure if it was a Unity issue that got fixed in the release of 2017.1 or Noesis one.
Is there any (approximate) ETA for when the next version is coming? It's not urgent, I'm just asking for our team's planning.
 
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Scherub
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Re: Unity 2017.1 support

19 Jul 2017, 02:25

Ironically I was just starting to work on my Unity projects again after a few months off. I've also re-installed Windows so that all the 'messy' stuff (anyone else here who has/had hundreds of Unity start menu folders? ;)) is gone and installed the latest version of Unity (2017.1). And now I stumble over this thread and find out, that NoesisGUI doesn't properly work with this version. *sigh* Is there a NoesisGUI beta I can test that works with Unity 2017.1? ;)

Edit: I've installed Unity 5.6 parallel to Unity 2017.1 now. Let's hope this works. :)
 
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jsantos
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Re: Unity 2017.1 support

20 Jul 2017, 00:21

The new version is coming soon with many bugfixes, improvements and 2017.1 full compatibility.

Thanks for your patience!
 
nokola
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Re: Unity 2017.1 support

25 Jul 2017, 04:56

Thanks for the info!
 
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jgwinner
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Re: Unity 2017.1 support

06 Aug 2017, 03:36

Hi!

How is the conversion going?

I just got back from SIGGRAPH and I'm eager to use Noesis :)

== John ==
 
elusiven
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Joined: 19 Jun 2017, 13:46

Re: Unity 2017.1 support

12 Aug 2017, 21:21

Any update on this please?
 
JaredThirsk
Posts: 20
Joined: 04 Feb 2015, 23:20

Re: Unity 2017.1 support

13 Aug 2017, 01:23

I'm eagerly awaiting this too. I abandoned Unity a long time ago and was working with a fragile concoction of (low performing) WPF intermingled with Ogre3D and Mogre using WPF's D3DImage that reverted to software rendering in some environments. It will be great to dive into legit XAML+3D+.NET 4 game development for the first time! (For a nostalgic laugh: https://bitbucket.org/JaredThirsk/mogreinwpf/wiki/Home)

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