NoesisGUI

NoesisGUI Changelog

Version 1.1.14

  • Support for prefixes when using static extensions: {x:Static local:Settings.BaseColor}.
  • Removed UseLayoutRounding from styles, so user can decide the behavior of the whole UI tree just by setting the value in the root.
  • Unity Added TryLoadXaml to API.
  • Unity Improved compatibility with Unity 4.6.
  • Fixed Bindings with LostFocus/Explicit UpdateSourceTriggerMode where not working properly.
  • Fixed Crash when clicking on TabItems (Linux).
  • Fixed LinearGradientBrush not working in Absolute mode when used on certain Paths.
  • Fixed Layout process of Grid with many items could produce an unhandled exception.
  • Fixed DependencyProperty value storage not properly constructed when unserializing a StaticResourceExpression.
  • Fixed Setting DataContext property from a Binding using parent DataContext.
  • Fixed Calculation of PlaneProjection when surface size was 0.
  • Fixed Binding inside DataTemplate using RelativeSource AncestorType not working if parent outside the DataTemplate visual tree.
  • Fixed Comparing Pens was causing unnecessary tessellations per frame.
  • Fixed Problem with ClearLocalValue() and inherited properties.
  • Fixed In OSX, Alt key was not working properly.
  • Fixed PPAA artifacts.
  • Fixed Geometry being clipped by far plane when applying 3D transformations on Retina displays.
  • Fixed Crash on Nvidia Shield tablets.
  • Fixed Crash when moving ListView columns by dragging the column header.
  • Fixed Crash in OSX when accessing empty clipboard.
  • Unity Fixed Crash when focused item was removed in Unity while application is not focused.
  • Unity Fixed Dumps are now generated in $(PROJECT)/Dumps folder.

Version 1.1.13

  • Unity XAMLs with a Window root are no longer accepted in Unity. A proper error is shown at build time.
  • Unity Noesis.Extend.IsExtendType(type) is cached to speed up .As<T> conversions.
  • Fixed Controls inside a template with event handlers added in constructor were ignored.
  • Fixed UpdateSourceTrigger default value for TextBox.Text property was not correctly set to LostFocus.
  • Fixed Crash on x64 when creating several renderers.
  • Fixed PropertyChangedCallback being ignored when using default(string) as default value.
  • Fixed Incorrect Extended instance being registered if another BaseComponent is created in its constructor.
  • Fixed BaseComponent.AsType was failing when used with extended types.
  • Fixed HitTesting failing on Popups.
  • Fixed Bugs in TabControl when used along with ItemsSource property.
  • Fixed Improved error reporting in VisualTreeHelper and LogicalTreeHelper.
  • Fixed Slider moves erratically when receiving several Mouse events between updates.

Version 1.1.12

  • Added support for LineHeight in TextBlock.
  • Support for TabControl using ItemsSource property.
  • Support for GridLength animation.
  • Support for xml:space="preserve".
  • Changed TabItem in the DefaultStyle so content gets stretched as in WPF styles.
  • Support for using Projection property in Blend WPF projects.
  • Fixed Noesis.UserControlSource not needed in not final classes.
  • Fixed DefaultStyle padding bindings.
  • Fixed Button not reacting to interaction when changing Visibility per frame.
  • Fixed VS2013 compilation issues.
  • Fixed XCode 6 issues.
  • Fixed Crash in ComboBox when using a UIElement as SelectionBoxItem.
  • Fixed Some Bindings to UserControl root were failing when using the UserControl inside another xaml.
  • Unity Support for passing string to HeaderedContentControl.SetHeader().
  • Unity Exposed UIElement.UpdateLayout() to C#.
  • Unity Under certain conditions, Image Effects affects to NoesisGUI.
  • Unity DX9 Render glitches when resizing fixed.
  • Unity No longer crashing when changing DX9 <-> DX11 in Player settings. There is a bug in Unity about this.
  • Unity Several functions in UnityBindings not properly protected against exceptions were crashing Unity.
  • Unity Subclassed controls used inside a Template now correctly clone their properties.
  • Unity Error displayed when switching to a platform that is not active in NoesisGUI settings.

Version 1.1.11

  • PPAA algorithm improved. Now it works properly with animations and it is faster.
  • Experimental support added for profiling CPU and Memory using NoesisGUI console.
  • Added support for more system types (int16, int32, uint16, uint32, single and double) in a ResourceDictionary. Fixed also the XAML parser because it was using the assembly name instead of the namespace to expand type name.
  • Fixed TemplateTriggerProvider was trying to invalidate the properties of an object that was being destroyed.
  • Fixed Line geometry was not correctly updated when changing the thickness of the stroke. This bug could also affect other geometries.
  • Fixed An incorrect type of value could be assigned to a dependency property coming from a StaticResource.
  • Fixed TextTrimming incorrectly generating extra line.
  • Fixed Problem when item being removed in the SelectionChanged handler or any other Mouse event handler.
  • Fixed ItemContainerStyle bindings to data item properties are now working.
<Setter Property="IsSelected" Value="{Binding IsItemSelected, Mode=TwoWay}"/>
  • Unity functions for injecting input events added.
  • Unity GUI render no longer affected by Unity Post Processing. Added a toggle to revert to previous behavior.
  • Unity Try versions of FindStringResource and FindTypeResource added.
  • Unity Fixed Error inside FindStringResource and FindTypeResource functions was crashing Unity.
  • Unity Fixed Ramps not properly rendered when activating Linear Color Space in Player Settings.
  • Unity Fixed more keycode problem fixed in Linux.

Version 1.1.10

  • BaseButton.Command exported to Unity/C#.
  • Unity: Implemented mechanism to detect package upgrades.
  • Fixed Setter serializing a Command set in its Value member.
  • Fixed Container not found when calling ItemsControl.GetContainerFromItem passing the container itself.
  • Fixed TreeViewItem failing to select the item if already had the focus.
  • Fixed SelectionChanged event not working when using a ComboBox with template
  • Fixed Crash on application exit.
  • Unity Fixed Mac Shortcuts not working (CMD+key)

Version 1.1.9

  • Added constructor for RotateTransform and SkewTransform with parameters for easier initialization.
  • Added support for serializing boxed items in a collection.
  • SelectionBoxItemTemplate is now a read-only property like in WPF.
  • DX9Texture and GLTexture constructors now receive an isInverted boolean.
  • Dependency to libbfd eliminated in Linux.
  • Reading from the clipboard implemented in Linux.
  • Unity Support for setting log filename and dumps folder by creating a noesis.ini in StreamingAssets folder.
  • Unity Now XAML are processed after their corresponding .cs, if any, is built by Unity.
  • Unity Added support for split application binaries in Android.
  • Unity Renamed mobile exported function Noesis_UnityRenderEvent to avoid name conflicts with other third parties.
  • Unity UnityRenderHook library renamed to NoesisUnityRenderHook.
  • Unity Software keyboard management re-factorized to facilitate user override.
  • Unity Unity tutorial updated with information about how to override default software keyboard behavior.
  • Fixed problem with consecutive MouseDown events in OS X standalone.
  • Fixed Crash in bindings with nested paths.
  • Fixed RoutedEventConverter working in events with a namespace prefix.
  • Fixed Binding to inherited DataContext not resolved on Freezables.
  • Fixed Bindings don't update when Path doesn't resolve the first time.
  • Fixed ProgressBar Indicator element was not updated after modifying Minimum or Maximum properties.
  • Fixed ProgressBar default template was making the control to grow to infinite when Value==Maximum.
  • Fixed Resource look-up from inside a DataTemplate was broken.
  • Fixed GridLengthConverter was not taking into account Auto (NaN) value when converting from a numeric value.
  • Fixed Support for complex namespace (A.B.C) prefix in PropertyPath.
  • Unity Fixed Problem when modifying a property defined in the base class of a Unity extended class.
  • Unity Fixed Mouse and keyboard events handled properly in Linux.

Version 1.1.8

  • Added support for SelectAll command (Ctrl+A) to the TextBox.
  • TextBlock: Justify implemented, Wrap implemented (we only had WrapWithOverflow) and Trimming implemented. Added a new xaml in the Text tutorial showing all the combinations.
  • Added support for RenderOptions.BitmapScalingMode. Created a new entry in the Image tutorial explaining it.
  • Unity Changed default 3D scene used as background in our samples because performance was not good on old mobiles.
  • Unity Now XAMLs are automatically built if they were modified during Editor Play.
  • Fixed Runtime Error on Progress Bar Animation: the target name 'IndicatorIndeterminate' cannot be found in the xaml namescope.
  • Fixed Error handling improved when trying to use Items collection while ItemsSource is set. Class documentation updated to explain this scenario.
  • Fixed Items displayed twice when being added to a ComboBox.
  • Fixed Small Arc CW flag not working properly.
  • Fixed In rare cases DirectX9 device creation was failing. Solves the error with standalone applications not using the Gui.Launcher.
  • Fixed In Viewbox.SetChild, old child could be accessed after destroyed.
  • Fixed NameScope of UserControl not correctly copied when used as the root of a template.
  • Fixed Touch events not working properly when a scale was being applied to a ScrollViewer.
  • Fixed Numeric converters are now able to convert from integer to float and vice versa.
  • Fixed ProgressBar control was assuming that its template always contained "PART_Track" and "PART_Indicator" elements. Now it is optional.
  • Fixed StaticResource evaluation in templates, it was not reapplied and resource look-up could fail (crash in Browser Gallery when changing theme).

Version 1.1.7

  • Unity Added HitTest sample to Unity First Steps Tutorial.
  • Fixed Error with files and paths containing Unicode characters.
  • Fixed Error with ListBoxItem container not found.
  • Fixed Text wrapping being applied when it shouldn't due to precisions problems.
  • Fixed Crash in Mouse::SetOver.
  • Fixed SetCaretIndex() right after SetText() have no effect issue.
  • Fixed Performance issues with Storyboard of Duration=0 and RepeatBehavior=Forever.
  • Fixed Crash when rendering stroked text.
  • Fixed ContentPresenter incorrectly raising an error when another ContentPresenter was present in the same template.
  • Unity Fixed Crash when device was lost in scenes using Unity Render Textures as XAML images.
  • Unity Fixed Casting fix in BaseComponent.As<T>.

Version 1.1.6

  • Added Debug Marks wrapping GUI render for PIX or similar.
  • Input managers (keyboard, mouse, touch) created before connecting content to Renderer so they are available when controls are initialized.
  • Improved text rendering quality when vertically flipped (for example, rendering to an OpenGL texture).
  • Unity Added support for CornerRadius properties in extended classes.
  • Fixed Text rendering problem with kerning and space characters that was causing strange wrappings.
  • Fixed Plugins extension set to .dylib in OSX. It was incorrectly set to .so
  • Fixed TextBox not capturing correctly focus when inside another control.
  • Fixed TabControl content layout was not deterministic.
  • Fixed DataTemplate were not found when stored by type in a ResourceDictionary.
  • Fixed ItemsPresenter was not filled with items sometimes when ItemsControl.ItemsSource was set.
  • Fixed RoutedUICommand::Create(), text and name parameters were used incorrectly.
  • Fixed UserControl root element used by VisualStateManager to look for VisualStateGroups must be the UserControl.Content, instead of the template root child as it occurs in the rest of Controls.
  • Fixed ItemsControl not regenerating items when ItemsPanel or ItemsTemplate properties are modified.
  • Fixed ItemsControl not correctly cloned when it was part of a template.
  • Fixed ContextMenu defined in a Style or ResourceDictionary was not opening.
  • Fixed TouchMove and TouchUp were not correctly promoted to mouse events when hit testing returned null.
  • Fixed Crash when changing selected item in a ComboBox with a SelectionBoxItemTemplate set.
  • Fixed Unnecessary clipping when mixing elements with different UseLayoutRounding values.
  • Fixed Horizontal size of ComboBox Popup gets clipped if inside a Viewbox bigger than screen width.
  • Fixed Improved error descriptions from filesystem.
  • Unity Fixed Error when trying to register classes from assemblies returning empty reflection information.
  • Unity Fixed problem when noesisGUI was not the only native plugin present in an Unity project.
  • Unity Fixed rare crash when pressing Stop inside the editor.

Version 1.1.5

  • Implemented CombinedGeometry GetBounds and Contains point.
  • Improvements to integration tutorial regarding saving and restoring state. Fixed GL sample.
  • Added IVGLFont::GetGlyphAdvance() function.
  • Unity UIRenderer fully qualified in Unity to avoid name collisions.
  • Unity Touch sample improved with scale min/max values.
  • Unity Exposed Noesis.Font class. Font.GetGlyphAdvance(uint ch) returns the advance for the specified character.
  • Unity Improved memory efficiency of proxies.
  • Unity Improved the stability of the plugin. Now the error handler mechanism is a lot faster inside the Editor and more robust.
  • Fixed Crash when GPU queries not supported.
  • Fixed Problems with TextBox.MaxLength when inserting non-ascii tex.
  • Fixed Problem with KeyboardNavigation using arrow keys.
  • Fixed FrameworkElement Width & Height value validation. It was failing for NaN values.
  • Fixed Glitch when rendering text rotated by 180 degrees.
  • Fixed RenderNodes correctly unconnected on Renderer destruction. This was causing crashes on shutdown.
  • Fixed ContentPresenter and ItemsPresenter now disconnects content when template is removed.
  • Fixed In rare occasions IRenderer::WaitForUpdate() was locking for ever.
  • Fixed Tab/Directional navigation: now selected item gets the focus.
  • Unity Fixed UnityEditor.DockArea.OnGUI() error messages.
  • Unity Fixed Memory leak when returning const references from math structs.
  • Unity Fixed Classes belonging to C# proxies are now always destroyed in the main thread. It was unsafe doing it in the garbage collector thread.
  • Unity Fixed ControlGallery sample working in iPad retina.

Version 1.1.4

  • Support for specifying a StaticResource in the Binding.Source property of a xaml.
  • Support for using ItemsControl directly in a xaml.
  • Support for "./" in UriConverter paths.
  • Minimal improvements to Images Tutorial in the section "Generating Images at Runtime".
  • Substitution of glyphs not found in the font file with the replacement character. (U+FFFD or a simple question mark).
  • UI Clipboard implemented using operating system clipboard.
  • Improved error messages when parsing SVG paths.
  • Improvements to Class Hierarchy documentation. Class methods added.
  • Unity Added support for PropertyChangedCallback when creating PropertyMetadata for dependency properties.
  • Unity Removed "using Noesis" from Unity samples. Now all class names are fully qualified to avoid name collisions with user classes.
  • Unity UserControls defined in samples moved to Assets/NoesisGUI/UserControls. This folder will contain any UserControl we develop.
  • Unity Added DependencyProperty.RegisterAttached() function to match WPF API.
  • Unity Improved API for Point, Transform2, Transform3, Matrix2, Matrix3, Matrix4. Deleted the 'f' at the end of the class name. For example, Transform2f has been renamed to Transform2.
  • Fixed Added error message when NullExtension can't find target property.
  • Fixed Bug with IUITreeNode when setting DataContext property to itself.
  • Fixed Bug in TwoWay bindings when binding expression needed a full reevaluation.
  • Fixed Bug in nested ResourceDictionaries when they are loaded more than once.
  • Fixed Bug when selecting text during GotFocus event after clicking down over TextBox.
  • Fixed Bug in TextBox not accepting characters with accents.
  • Fixed Robustness improvements when using very small or very big matrices.
  • Fixed Bug in TimeManager when transferring animations from a loaded xaml to the Renderer TimeManager.
  • Fixed Bug when calculating the transformed bounds of a render node.
  • Fixed TextBox edit problems on OSX.
  • Fixed Changes to Clip geometry are now correctly notified to Visual, to update its bounding box.
  • Unity Fixed Rendered content was lagging one frame from Unity. This implied lagging performance to user.
  • Unity Fixed Crash when an Unity texture used by a xaml was destroyed.
  • Unity Fixed Occasional crash when closing.
  • Unity Fixed Bug in UnityBindings that were not restoring focused element after window deactivation.
  • Unity Fixed Bug in UnityBindings when an error was thrown while freeing RendererInfo resources during shutting down.
  • Unity Fixed Problems with StreamGeometryContext not closing on dispose solved.
  • Unity Fixed Memory leaks.
  • Unity Fixed Texture2D flickering in Android.
  • Unity Fixed "Noesis.dll not unloaded" error after stopping Unity Player.

Version 1.1.3

  • PPAA algorithm (antialiasing emulation without using GPU full-scene antialiasing) reimplemented from scratch. Now it is faster and without glitches.
  • Improved tessellation algorithm. Better generation of triangles.
  • Improvements to XAML parser: crashes fixed, error messages improved.
  • Improved CompilerSettings.h to avoid polluting clients code.
  • Improved threading performance of XamlPlayer.
  • New statistics panel added to XamlPlayer (F2, SHIFT + F2)
  • New debug modes in XamlPlayer: wireframe (CTRL + W), overdraw (CRTL + O) and color batch (CTRL + B).
  • Size optimization in our binaries. The size of noesis.dll has been reduced.
  • Added support for FontFamily syntax "FontPath/FontFile.ext#FontFamily". This syntax is used by Blend when you add a font file (a .ttf for example) to the project and select it.
  • Exposed TextBox.CaretIndex property.
  • Improvements to documentation: new core documents (memory, reference counting, boxing, delegates) added to index.
  • New tutorial: Optimizing NoesisGUI Performance.
  • Unity Added support for modifying scripts while in Play mode.
  • Unity Added support for creating a TextureSource from any type of UnityEngine.Texture objects (video, render texture, texture).
  • Unity BindingOperations exposed to Unity.
  • Unity Debugging flags exposed in NoesisGUI component.
  • Fixed Update Z-order when inserting a child in a VisualCollection.
  • Fixed Crash when using a TemplateBinding outside a ControlTemplate.
  • Fixed Opacity groups rendering glitches.
  • Fixed Projection glitches.
  • Fixed Renderer stats were not working.
  • Fixed Geometry loses quality when placed closer to right side of screen due to half float precision.
  • Fixed Border issue when drawing images.
  • Fixed When Building resources that use Binding, sometimes the properties were not bound properly.
  • Fixed Bindings were not using the target property converter if available.
  • Fixed ComboBoxItem IsSelected was not updating ComboBox.SelectedItem correctly.
  • Fixed StreamGeometryContext now calls automatically StreamGeometry.Close() when is destroyed, as it occurs in WPF.
  • Fixed Crash in XamlPlayer when resizing.
  • Unity Fixed As<T>() crashes.
  • Unity Fixed Memory issues. XAML resources were not properly unloaded from memory.

Version 1.1.2

  • ScrollViewer: implemented PanningMode, PanningDeceleration and PanningRatio.
  • Implemented inertia in touch manipulations.
  • Implemented PasswordBox control.
  • New tutorial: Touch and Manipulation
  • SamplesGallery demo added to OSX SDK.
  • Added constructors for PropertyPath and Binding accepting a DependencyProperty as path.
  • Improved Image tutorial with a note about premultiplied alpha.
  • Improved Unity tutorial with information about stencil buffer.
  • Unity Support for Unity standalone in batchmode.
  • Unity RenderTexture reimplemented. Now the implementation is a lot simpler. OSX crashes fixed.
  • Unity Mouse events are ignored in mobile platforms. We only consider Touches.
  • Unity All scene samples moved to the same folder. Added a default 3D scene.
  • Unity Optimized the size of commands sent to the GPU.
  • Unity Fixed offscreen images in render to texture and deferred rendering.
  • Unity Fixed hit testing when 2+ render to texture being used.
  • Unity Added an icon for NoesisGUI component.
  • Unity Errors and warnings displayed in the component.
  • Unity Added menus for Release Notes and Bug Reporting.
  • Unity New Touch sample.
  • Unity Added support for creating PropertyMetadata using an extended Unity Type as default value.
  • Unity Added support for dependency properties of enum type.
  • Unity Improved error checking when working with user controls and dependency properties.
  • Fixed Recursion problems during layout process that occurred sometimes with ScrollViewers.
  • Fixed Enabled MipMapping in GUI images.
  • Fixed Images changing size when being updated.
  • Fixed Loading errors in SamplesGallery demo.
  • Fixed memory problem with Dependency Objects in OSX 64bits.
  • Fixed Right aligned text manages now correctly trailing spaces on ending lines.
  • Fixed Added error messages when non valid items are inserted into a collection.
  • Fixed Proxies not raising Destroyed event and bindings crashed on shutdown.
  • Fixed TextBox losing focus when virtual keyboard was shown.
  • Fixed Dependency Object validate callback was being called with an invalid pointer to the value.
  • Fixed Memory overflow when handling errors (this is the main reason v1.1.1 was so unstable).
  • Fixed Parser now ignores Setter/Trigger/Condition values when property is not found.
  • Unity Fixed managed exceptions crashing Unity in OS X.
  • Unity Fixed Unity scene disappearing in iOS and Android.
  • Unity Fixed headers for missing functions in proxies.
  • Unity Fixed PPA gets disabled on resize.

Version 1.1.1

  • Implemented the following multi touch events (working in Unity, iOS, Android and Windows8). Documentation and samples will be added in the next version.
    • TouchDown
    • TouchMove
    • TouchUp
    • TouchEnter
    • TouchLeave
    • GotTouchCapture
    • LostTouchCapture
    • ManipulationStarting
    • ManipulationStarted
    • ManipulationDelta
    • ManipulationCompleted
  • Added IRenderer::TouchDown, IRenderer::TouchMove, IRenderer::TouchUp to inject touch events.
  • Improvements in error reporting for 64 bits platforms.
  • Fixed An element that needed to be clipped because of max size constraints was not always being clipped.
  • Fixed ComboBox item selection crash when holding mouse button.
  • Fixed crash when using an empty ListView in xaml.
  • Fixed strange random crash in UIElement.
  • New converters for MatrixTransform and Transform (eg: <Rectangle RenderTransform="1 0 0 1 50 50"/>).
  • Fixed Unity crashing when building xamls using incorrect DependencyProperties. Now an error is displayed.
  • Support for DependencyProperties of type Color, Point, Rect, Size and Thickness.
  • Unity Fixed Dependency properties in Unity extended classes were being serialized twice.
  • Unity Added support for UnityEngine.RenderTexture to create a TextureSource within Unity. Now, Unity scene renders can be integrated inside NoesisGUI panels.
  • Unity Fixed RoutedEventArgs.source was missing.

Version 1.1.0

  • Unity Improved C# API. Please read tutorials because old code need to be updated.
  • No more need of a swigCPtr member, custom constructors, Dispose or static Register function on extended classes.
  • Dependency properties are now registered in the static class constructor.
  • Classes are now extended by specifying the [Noesis.Extended] class attribute.
  • UserControl associated xaml is now specified by the [Noesis.UserControlSource(string)] class attribute.
  • Notifications of property changes are now done using NotifyPropertyChanged(string).
  • SuppressUnmanagedCodeSecurity attribute added to PInvoke functions.
  • Improvements to the following documentation:
    • Unity3D Tutorial.
    • Extending NoesisGUI Tutorial.
    • Commands Tutorial.
    • UserControl Tutorial. Includes new ColorPicker sample.
  • Unity Added support for changing Image.Source at runtime by creating a TextureSource from a UnityEngine.Texture2D.
  • Two new sections added to Images Tutorial: 9-Slice Scaling and Generating Images at Runtime.
  • Added FrameworkElement.GetTemplateChild() and FrameworkTemplate.FindName() was modified to accept a templated parent element like in WPF.
  • Unity Added Enable Keyboard/Mouse toggle to NoesisGUIPanel component in Unity.
  • Unity Missing functions and types exposed to Unity API:
    • ListBox.SelectedItems.
    • ListView and ListViewItem.
    • Nullable types for Color, Point, Rect, Size and Thickness.
  • Improved Binding.StringFormat implementation. Updated Binding tutorial.
  • Markup parser in XamlImporter improved.
  • Fixed Storyboard is constructed now with the children collection always created.
  • Fixed Crash when using a StoryBoard that can't resolve target names.
  • Fixed Bug when an exception was thrown while creating a Renderer.
  • Fixed Commas are now optional specifying a MatrixTransform.Transform in xaml.
  • Fixed Text blurriness in positions above 1024px.
  • Fixed Slider.IsMoveToPointEnabled was not working properly for vertical sliders.
  • Fixed Unity Problems with Alt+Tab when in fullscreen.
  • Fixed Unity Error messages with internal path "Unity/Unity/" cleaned.
  • Fixed Unity Fixed rendering glitches in standalone.

Version 1.0.4

  • New platform: Linux, native runtime and Unity standalone player
  • New 64 bits platforms for OS X and Windows
  • Size of runtimes considerably reduced
  • Default style modified to reflect local properties set in controls. For example <Button Background="Red"/> now renders a button with a red background, instead of using the default color for the style
  • New sample in ControlGallery showing buttons with different styles
  • Implemented Mouse.GetPosition() relative to an element
  • Unity VisualTreeHelper.HitTest exposed to Unity
  • Unity HitTesting for render texture using RaycastHit.textureCoord. GameObject needs a valid MeshCollider. Unity tutorial updated
  • Fixed Fixed ListBox crashing when changing items that use ItemTemplate
  • Fixed When changing style of the inner ScrollViewer of a TextBox internal TextBoxView was not correctly set and measured
  • Fixed TextBox clipping was lost when the style of the internal ScrollViewer changed
  • Fixed TextBox was not updating the insertion point and selection indexes when Text property was set through code
  • Fixed Unity UV coordinates were vertically flipped with respect to Unity convention
  • Fixed Unity Null string objects in unity are now treated as string.Empty
  • Fixed Unity Improved stability when errors happening in native
  • Fixed Unity Fixed a rare crash when resizing Unity standalone

Version 1.0.3

  • New Tutorial: First Steps with Blend in Unity
  • Added StreamGeometry converter to allow things like this: <StreamGeometry>M0,0 L100,0</StreamGeometry>
  • Implemented callbacks for showing software keyboard on touch devices
  • Improved text rendering with transforms. Now text inside a Viewbox displays without blurriness
  • Unity Improved error messages when building resources
  • Unity An error is shown when executing on a platform whose resource cache was not built
  • Unity Many small fixes that improve Unity stability
  • Fixed Offscreen atlas algorithm giving negatives values and crashing sometimes
  • Fixed Masking problems that were causing scrollviewers clipping issues
  • Fixed sdcard accessing problems solved in android
  • Fixed Unity Problems with properties in C# on classes extending NoesisGUI
  • Fixed Unity TextBox.AcceptsReturn not working

Version 1.0.2

  • Fixed Unity Deferred lighting issues
  • Fixed Unity Render artifacts with DirectX. NoesisGUI was corrupting the scene of Unity
  • Fixed Unity OpenGL stencil buffer glitches
  • Fixed Unity Render performance was very poor on some GPU cards
  • Fixed Unity Unity scripts updated, robustness against errors improved
  • Fixed Unity LoadScene is now possible in Unity
  • Fixed Unity Problem with properties in c#. They were not properly serialized. Read-only properties crashing.
  • Fixed Unity Input event args are now correctly exported to Unity
  • Fixed Unity Shift key was ignored due to a bug in Unity Event.current notification
  • Fixed Unity Navigation tab working now for Unity
  • Shader used for masks optimized in GL ES
  • Improved batching of draw image
  • Fixed Compatibility problem in Windows8, noesis library was not unloaded correctly
  • Gui/3rdParty package copied to https://github.com/Noesis/noesisgui-contrib
  • Fixed broken links to Tutorials. Now, each tutorial is a zip included inside the documentation
  • Improvements to index documentation. Now tutorials for native and unity are separated
  • Improvements to Styling Tutorial. Sample using Themes added.
  • Improvements to Text Tutorial informing about .font resources
  • Grid issues:
    • Static functions for setting grid attached properties were using the incorrect type.
    • Modifications of grid attached properties were not notifying to the parent grid. The same happened for DockPanel Dock attached property.
  • TextBox events (KeyDown, KeyUp, TextInput, etc) were not calling user handlers.

Version 1.0.1

  • Unity: NoesisGUI menu moved from Component to Window top menu entry because Unity3D is buggy and our menu was disappearing sometimes.
  • Text tutorial improved.
  • README file and root index.html added to .unitypackage.
  • Minor changes to Unity tutorial.
  • SamplesGallery builds needed resources automatically. Now it doesn't crash the first time it is executed.
  • Fixed XamlPlayer crashing when maximized
  • Fixed Unity was unable to build .xaml resources when the active platform was not PC & MAC.
  • Fixed Improved Unity stability. Crashes when clicking Play or Stop resolved.
  • Fixed inheriting from extended classes in Unity was not working.
  • Fixed Added namespace to Unity class name so xamls designed in Blend using namespaces work correctly.
  • Fixed Binding FallbackValue was not serialized correctly when it contains a boxed value.
  • Fixed ControlGallery TextBlock sample was missing.
  • Fixed Clipping problems in Unity 4.2.

Version 1.0.0

  • All tutorials have been improved. Many examples were outdated. Now every sample that is mentioned in the documentation is included in the package Gui/Tutorials and can be viewed with XamlPlayer. Following the suggestions from beta testers we have explained those concepts that were not clear.
  • New tutorial: Extending NoesisGUI.
  • New tutorial: Commands
  • New tutorial: Bindings
  • API for integration NoesisGUI within an application has been simplified.
  • Unity improvements:
    • Setting a SDK is not needed anymore.
    • File Resources .xaml and .font can be stored in any directory of the project. There are no restrictions now.
    • Links for documentation included inside unity.
    • New samples added.
    • New platforms added: OS X and iOS.

Version 0.9.9

Features

  • OpenGL renderer optimized. Many improvements have been incorporated.
  • Improved OpenGL ES 2.X implementation optimized for tiled based architectures. Now samples run fine in Android.
  • New platform: iOS. iPhone and iPad supported with iOS 5 or later.
  • New SDK platform: Mac OS X v10.5 or later. This SDK is yet experimental and not as complete as the Windows version.
  • Support for multisample added in GL. For now only the extensions APPLE_framebuffer_multisample, EXT_framebuffer_multisample and EXT_multisampled_render_to_texture are supported.
  • Opacity Groups (aka Render to Texture) have been heavily optimized. Now, you must indicate the resolution of off-screen surfaces when constructing a xaml renderer. By default, two extra textures of the same resolution are created.
  • Improvements to the Integration Tutorial. iOS integration described. Simplified interface for loading a xaml and setting up the renderer.
  • Tessellation quality improved. Now the aspect of curves at medium quality is better.
  • Glyph atlases are now a single channel (A8) texture on mobile platforms.
  • Added default style support that is loaded by default with each xaml. Can be overridden by IUISystem::SetTheme().
  • Added support for strings in ResourceDictionary.
  • Unity improvements:
    • New unity directory layout following the suggestions from the forum.
    • UserControls can be created now on Unity.
    • Unity3d Tutorial updated with UserControl, Binding and Commands information.
    • Primitives sample updated with a ListBox and a ColorPicker.
    • New LoadXaml function.
    • Extended classes are automatically registered now.
    • NoesisGui API is now inside the namespace Noesis.
    • Added Noesis.Reflection.DoLaunchChangedEvent() function to implement INotifyPropertyChange in Unity extended classes.
    • New demo, Shooter Demo, distributed as an standalone unity project.
    • Video tutorial created with the Shooter Demo.
    • Added a Command (MVVM) example.

Bug fixes

  • Fixed Masking (Stencil) was not working properly on several scenarios.
  • Fixed DependencyProperty was not taking into account Condition.SourceName to search for the property in the appropriate type.
  • Fixed DynamicResourceExpression was not returning UnsetValue when resource key was not found.
  • Fixed VisualState and VisualTransition were not implementing IUITreeNode and name lookups failed.
  • Fixed BindingExpression was failing when DataContext was being set from code.
  • Fixed Thickness, Point and Size parsers accepting now " " and "," as separators.
  • Fixed UnityDeviceDX9 rendering xamls to textures and to camera in the same scene were failing.
  • Fixed Problems reloading NoesisGUI components in standalone mode.
  • Fixed Crash when rendering to a texture that was not being used.
  • Fixed Atlases between surfaces was not shared properly (same glyphs were inserted several times).
  • Fixed When closing a Pop-up sometimes it was clearing any binding set in the IsOpen property.
  • Fixed TextBox handling Unicode characters properly.
  • Fixed Bugged animation in Button Pressed state in NoesisStyle.
  • PlaneProjection FOV adjusted to match WPF.

Version 0.9.8

Features

  • Many improvements in the integration layer between NoesisUI C++ API and Mono. Now, Noesis classes can be extended to create new controls. All samples upgraded with the new improvements.
  • Unity pipeline simplified. Now changes to assets are automatically detected. You can be editing a XAML, save the changes and the results are automatically shown on Unity.
  • New Unity sample: Primitives.
  • Unity3d Tutorial updated.
  • Android platform. This is the first release to include runtime support for Android. Both standalone and Unity environment are supported. Although this is still a preliminary work and many optimizations are pending, all the samples are working properly.
  • Improvements to the Integration Tutorial. Android integration described.
  • Functions in GUI receiving a BaseComponent* that accept a boxed value, are now overloaded with a string parameter to make it easier to use in this case (90% of the time). The functions affected are:
    • IList: Set, Add, Insert
    • ContentControl: SetContent
    • ContentPresenter: SetContent
    • FrameworkElement: SetTag
  • Added more documentation to Class Hierarchy list. All main classes are now documented.
  • OpenGL renderer optimized.
  • New tutorial: OpenSceneGraph integration.

Bug fixes

  • Fixed Unity crash when the device is lost.
  • Fixed Items in ItemsControl not updated when using ItemSource external collection.
  • Fixed xaml being modified with Unity editor in play mode

Version 0.9.7

Features

  • New Unity demos: MasterMind, RenderToTexture and Primitives.
  • New sample: CarHud
  • Implemented render to texture in Unity
  • UnityExporter console application deprecated. A new tool is implemented directly inside the editor of Unity3d
  • Improvements to Unity3d Tutorial, describing all the things that are new
  • Several improvements to text rendering. Subpixel positioning implemented.
  • OpenGL RenderSystem implementation
  • Improvements to the Integration Tutorial. OpenGL integration described
  • XamlPlayer: Drag&Drop feature removed. It was confusing to the user where resources could be dragged from
  • XamlPlayer: new resource browser panel added to select the XAML to load
  • XamlPlayer: animations panel now shows a list of storyboards each one with its own play / pause / stop buttons.
  • XamlPlayer: wait for vsync when rendering. When the window is not active, it stops continuously rendering
  • Improvements to the Class Hierarchy documentation. All supported classes, with properties and events are summarized.

Bug fixes

  • Fixed If available the OS/2 table of OpenType fonts is used. Same behavior than WPF.
  • Fixed DrawText snapping parameter removed. Now text is like the rest of primitives, that are aligned at integer positions
  • Fixed Text rendering with alpha was not correct
  • Fixed tessellation of circles generated extra triangles in some scenarios
  • Improvements to BuildTool that sometimes never returned. Background and foreground color properly restored

Version 0.9.6

Features

  • New demo: TicTacToe.
  • New demo: SamplesGallery. Added as a scene to the unity package too.
  • New tutorial: Layout & Panels.
  • New tutorial: OGRE Tutorial.
  • New samples: Brushes, Butterfly, Canvas, DockPanel, Grid, Palette, ProgressBar, StackPanel, StatusBar, ToolBar, Tiger, WrapPanel.
  • Improvements to the Unity runtime. Now it is smaller and faster. Errors are properly handled now.
  • Changes to Enums in C#. For example, HorizontalAlignment_Center is now HorizontalAlignment.Center.

Bug fixes

  • Many bugs fixed related to bindings of NoesisGui to C# (affecting the Unity runtime).
  • Fixed Unity runtime crashing on exit.
  • Fixed LineGeometry was not calculating correctly its bounds when a non identity transform was used.
  • Fixed Compilation errors with Visual Studio 2010.
  • Fixed UserControl was not copying correctly triggers during loading process.

Version 0.9.5

Features

  • New tutorial: Unity3d Tutorial
  • Improvements to the Integration Tutorial
  • Fonts with embedded bitmaps were not properly rendered.
  • New IStoryboard interface.
  • Implemented PauseStoryboard, ResumeStoryboard and StopStoryboard triggers actions.
  • Added Pause/Resume/Stop buttons to XamlPlayer animations panel.
  • Improvements to stroke generation.
  • DirectX InputSystem no longer used in the SDK.
  • PixelWidth and PixelHeight properties added to BitmapSource and TextureSource.
  • Many functions have been changed from receiving a smart pointer to a raw pointer.

Bug fixes

  • Fixed EventTrigger was not invoking trigger actions with the correct target and namescope.
  • Fixed Focused Button was not launching Click event when space bar was pressed.
  • Fixed PropertyPath path was being serialized twice.
  • Fixed When a merged dictionary contains more than one merged dictionary, an incorrect error was thrown.
  • Fixed PushTransform matrix multiplication order in UIElement was wrong
  • Fixed Compilation errors with Visual Studio 2010

Version 0.9.4

Features

  • New exporter for TexturePacker inside Gui/3rdParty/Content/TexturePacker. With this plugin atlases that are compatible with NoesisGui can be generated. See the Images Tutorial.
  • Animations on sample Time.xaml are now not launched automatically, use the animation panel to launch them.
  • Support for Triggers in DataTemplates.
  • ListView control implemented with column reordering, and ListView.xaml sample added to Gui/Samples.
  • Improvements to text rendering quality.
  • Support for stroking text in TextBlock. See included Text.xaml example in Gui/Samples.
  • TextBox control implemented with Copy/Cut/Paste commands. TextBox.xaml example added to Gui/Samples.
  • ScrollBar and Slider controls now react to key input gestures when control is focused.

Bug fixes

  • Fixed Track element was not taking IsDirectionReversed into account in arrange code to layout DecreaseButton and IncreaseButton correctly.
  • Fixed Crash building a Style without a TargetType.

Version 0.9.3

Features

  • Added ImageSource.Width and ImageSource.Height properties.
  • ImageSource now uses image resolution to calculate its size (width and height) in device independent units.
  • All TileBrush tiling modes (None, Tile, FlipX, FlipY, FlipXY) correctly implemented.
  • New tutorial for images added. Related examples added: ImageAtlas, ImageBrushStretch, ImageBrushTile and ImageBrushViewBox.
  • Automatic atlases no longer generated. Now atlases must be created manually.
  • Image.Source and ImageBrush.ImageSource properties are now of ImageSource type. Added ImageSourceConverter to convert image paths into a valid ImageSource (TextureSource if a texture compiler is available, or BitmapSource otherwise).
  • XamlPlayer now shows and can launch animations found in the Resources property of the loaded XAML root.
  • New option in XamlPlayer to view loaded XAML in wireframe mode.
  • Support for Style.BasedOn property implemented.

Bug fixes

  • Fixed GridView.ColumnHeaderContainerStyle property was registered with a wrong name.
  • Fixed ClipToBounds was not correctly implemented.

Version 0.9.2

Features

  • Xaml files that define a ResourceDictionary are now cached when they are loaded for the first time.
  • Mouse CaptureMode SubTree implemented.
  • Now ComboBoxes, Menus and ContextMenus capture the mouse while its Popup is open.
  • Added a Find() function to IDictionary so Contains() + Get() consecutive calls can be optimized.
  • INameScope FindName() now returns a raw pointer.
  • IUITreeNode FindNodeResource() and FindNodeName() now return a raw pointer.

Bug fixes

  • Fixed Behaviour of Popup and its StaysOpen property was not correct.
  • Fixed Problems with HitTest clipping and opacity groups inside Popup elements.
  • Fixed The order of events raised when Keyboard focus changed is now correct: if the PreviewGotKeyboardFocus event or the PreviewLostKeyboardFocus event is handled, keyboard focus does not change.
  • Fixed Destroying a ContextMenu or ToolTip while its popup is open was crashing.
  • Fixed Referencing resources of a merged dictionary inside another merged dictionary was failing.

Version 0.9.1

Features

  • Added ResetInputState() to IRenderer, so mouse buttons and keys that were pressed can be reseted when an application is deactivated.
  • Optimized Border geometry generation using StreamGeometryContext, and now is robust against limit cases (corners bigger than border size, etc.).
  • UIResource dependencies are now stored as GUID instead of strings (it is recommended to rebuild UI resources).
  • Implemented PushClip drawing context command (to be used within OnRender).
  • Added Timeline Completed event to reflection so it can be used from XAML.
  • Optimized PropertyPath memory space used by instances, and path is now parsed and serialized to avoid parsing in runtime as much as possible (it is recommended to rebuild UI resources).
  • Added static methods to RelativeSource to obtain unique instances of Self, TemplatedParent, or PreviousData relative sources.
  • Improvements to XamlReader to detect errors writing markup extensions or the {} escape sequence.

Bug fixes

  • Fixed DependencyProperties that Inherits didn't notify OnSubPropertyChanged correctly.
  • Fixed Grid layout of star cells was failing when there were 2 or more cells with the same measure size.
  • Fixed Track that was part of a ScrollBar didn't specify a minimum size for the Thumb control.
  • Fixed BlendTutorial color selector sliders were not correctly initialized.
  • Fixed ListBox in single selection mode was failing when Ctrl clicking an item.
  • Fixed Some DependencyObject derived classes were not constructing the UI tree correctly, causing failures during resource look up.

Version 0.9.0

First version released in the private beta program.

© 2017 Noesis Technologies